Co-designing synchronous asymmetric multiplayer learning game scenarios
Résumé
This article presents a qualitative experiment with instructional designers. It aimed at designing asymmetrical multiplayer role-playing scenarios using a digital visual modeling tool with two designers. We want to know if co-design with the tool RLG Maker can assist in developing scenarios and what the obstacles are. We assume that collaboration during the design phase encourages the construction and enrichment of the scenario. We have analyzed the speech acts of four groups of instructional designers and have confirmed that the tool, used collaboratively, encourages the scripting of these games. Some aspects need to be reworked, in particular navigation in the tool, to improve usability.